[UE4] Dark Souls III: Farron Keep Perimeter

The modular assets that make up the whole level. Combined with cheap broken versions, material changes and vertex painting.

The modular assets that make up the whole level. Combined with cheap broken versions, material changes and vertex painting.

[UE4] Dark Souls III: Farron Keep Perimeter

More info: www.upsurgestudios.com
This project is my recreation of Dark Souls 3 in Unreal Engine 4. I picked an area that interested me and I modeled, textured, and did all the lighting in the level.
While playing this game I have continuously been amazed by the detail and style of the environment artwork. I realize that they do this through clever use of efficient modular assets.
My goal was to create this with about 90% accuracy to the original game assets and about 10% added or slightly altered pieces and my own ideas. I created it as if it were a small section of a much larger world like it is in the game.
I placed a high emphasis on efficiency such as UV space, substance files and reusable textures.